Goo in Four Dimensions

Studio Olkiou presents The World of Fizzle G Wizard.

Wizard School
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From D&D 5E SRD…

Gelatinous Cube

Traits

Ooz Cube: The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has disadvantage on the saving throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

Transparent: Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube’s space while unaware of the cube is surprised by the cube.

Actions

Pseudopod: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.

Engulf: The cube moves up to its speed. While doing so, it can enter Large or smaller creatures’ spaces. Whenever the cube enters a creature’s space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature’s space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can’t breathe, is Restrained, and takes 21 (6d6) acid damage at the start of each of the cube’s turns. When the cube moves, the engulfed creature moves with it.
An engulfed creature can try to Escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

Attributes

AC 6

Alignment Unaligned

CHA 1

CON 20

Challenge Rating 2

Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

DEX 3

HP 84 (8d10+40)

INT 1

Passive Perception 8

Roll 0 Pseudopod 1d20 + 4 3d6

STR 14

Senses Blindsight 60 Ft. (Blind Beyond This Radius)

Size Large

Speed 15 ft.

Type ooze

WIS 6

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Tesseract

In geometry, the tesseract is the four-dimensional analogue of the cube; the tesseract is to the cube as the cube is to the square. Just as the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells. The tesseract is one of the six convex regular 4-polytopes.

The tesseract is also called an 8-cell, C8, (regular) octachoron, octahedroid,[2] cubic prism, and tetracube. It is the four-dimensional hypercube, or 4-cube as a member of the dimensional family of hypercubes or measure polytopes. Coxeter labels it the γ 4 {\displaystyle \gamma _{4}} {\displaystyle \gamma _{4}} polytope. The term hypercube without a dimension reference is frequently treated as a synonym for this specific polytope.

According to the Oxford English Dictionary, the word tesseract was first used in 1888 by Charles Howard Hinton in his book A New Era of Thought, from the Greek téssara (τέσσαρα 'four') and aktís (ἀκτίς 'ray'), referring to the four edges from each vertex to other vertices. In this publication, as well as some of Hinton's later work, the word was occasionally spelled tessaract. 

Take a gander at what Studio Olkiou is conjuring.

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